Showing posts with label EXP 3. Show all posts
Showing posts with label EXP 3. Show all posts

Tuesday, 25 June 2013

Exp 3: Final Submission

Mashup

Perspectives

Movement Textures

Sketchup Model has been divided into the two floors:
Ground Floor (Part 1)
Top Floor (Part 2)

Recovered Architecture

Overlooking the Tanami mine in the Norther Territory. The school is seen in the distance in all its glory. Using the teared elements of the mine as a basis for its structure the building takes on an Architectonic appearance. The school's folly is seen occupying the lake allowing students and teachers to use the space for lunch and or restful periods. 


The interior of the school is completely open plan. The 'ground' level holds the schools library, lecture theatre, meeting rooms for both teachers and students, admin working space and gallery. The staircase links the inside space and the ground floors roof as a balcony. Trees occupy the upper ceiling space breaking up the cold architecture. Skylights directly above the trees provide light to the space and water to sustain the trees. 


Looking up at the school from the folly on the floor of the mine. From here you can see the offices on the 'Upper' story with the deans elevator extruding of the main building on the left. The main school elevator passes between all levels 


The open plan layout acts as a form of educational tool. It allows students and teachers to learn from each other, create discussion and be social. 


This is an Architectural school that occupies a deralict mine. The school spans the width of the mine taking advantage of its teared layering to create height between the different levels. It also acts as usable  public space.


Cryengine Files

Trees in the Cryengine environment are courtesy of Ganyedes [3D warehouse link]

Exp 3: Recovering Architecture

Below are more images taken from my Cryengine Environment that were not included in the Final submission (put link on text).

The entrance. Arriving from a mine terrace you emerge on the main level with the student centre there to greet visitors and stuents. 


The library on the ground floor can be used by students and teachers as well as the public. Behind the shelves are tables for study and computer use. 

The Lecture theatre hangs below the main structure taking advantage of the view in the background. The teared seating allows for flexiable use of the space while also catering for larger audiences when required. 


This space makes up the workshop on the second level. 


Walking out onto the supporting walkways the view over the folley and mine reconnect the user back to the harsh environment. These pathways allow people to move back between the school building and the mine space. 


Looking up from the folley, the Dean's elevator hangs from his office to be used as transport down to the folley for regular school meetings. 


The folley is built over water as it tried to capture and frame a significant part of the mines structure. The three arms of the form connect both elevators and the mine to the main structure of the folley. 


Riding the elevator to the second floor passing the seating area on the roof of the main level. 


One of the students observing the structure in the distance. 

Monday, 3 June 2013

Week 4 tasks - Textures

Movement Textures



Screen grabs of Textures on building


The above picture is a portion of my roof surface with two textures applied 


A glimpse at the surface of my main elevator


Another texture used to highlight the main staircase



Monday, 13 May 2013

Week 1 Tasks - Mashup, Single Point Perspectives and Terrain

Mash up

In the building world, modern architecture typically takes precedence over the natural environment. This however, is slowly becoming a thing of the past as architects find innovative ways of incorporating or promoting the natural environment as much as the built. These robust and imposing buildings not only have an explicit structural expression, but they are inventively designed for new uses. An emphasis on basic structure and candidly expressed materials and finishes help create a synergy between nature and the built environment. The robust and imposing buildings not only have an explicit structural expression, they were inventively designed to cater for different uses and audiences. Interior spaces often introduces large ceremonial spaceswhere emphasis was placed on professional entrances and often cavernous, internal reception areas. Generally brutalist commercial and civic are generally large-scale that consistently used outsized building and frankly expressed building elements.

http://designbuildsource.com.au/integrating-architecture-nature

Architecture Bulletin March/April 2012, Brutalism: a heritage issue

Architecture Bulletin March/April 2012, Beautiy of the Beast

Single Point Perspectives














Image of Valley



Permo-Carboniferous deep oxidation of Proterozoic rocks exposed in Redback pit (~60 m deep), Tanami gold mine, Northern Territory.


Cryengin Adaptation

These photos have been taken from the characters perspective. The sheer scale of the site is very exciting. I am trying to add different rock colours to portions of the mine, to achieve the layered sedimentary rocks.






Wednesday, 8 May 2013

INSPIRATION: details and forms

Market Hall in Ghent / Marie-José Van Hee + Robbrecht & Daem

This structure is the look, feel and level of detail that I would love to accomplish in my folly.   









Furuto , Alison. "Market Hall in Ghent / Marie-José Van Hee + Robbrecht & Daem, by Hufton + Crow" 08 May 2013. ArchDaily. Accessed 08 May 2013. <http://www.archdaily.com/368920>